With this much advantage, you can actually start setting up slower moves: throws, heavy guard breaks, frame traps, etc. Don’t discount the weak, quick attacks, however we’ll talk about those in a second.Īn opponent who is on the ground will have a hard time attacking they will have at least a -15 frame penalty when attempting to strike from the ground. These attacks are most likely what you want to be using when your opponent is grounded- especially so if they are powerful. Does your 3B hit? 2B? 1A? 2K? Try everything and take notes on what is hitting. Go through your movelist and see what attacks hit the opponent. The computer will lie still on the ground. Go into the Control Settings, and set Moves Slot 1 to “Down State”. There’s a way to check for this, using settings in Training mode. If you don’t know them already, you need to make a list of attacks you should use when your opponent is on the ground. Even in this position, the opponent can take advantage of your whiff- so it’s important to recognize the shift in gameplay and start responding appropriately to a grounded situation. Not everything you have will work on a grounded opponent- try and use the wrong attack, and you’ll whiff over your opponent’s body. However, you have to know what your options are. Any time you have more options than your opponent, you can more easily control the match. The opponent no longer has access to all of his attacks- in other words, his options are reduced. With okizeme, the dynamics of the fight change dramatically. Normally the shortened “oki” is used, I think this may be easier to say.) (Why we use this term instead of the English ones, I’m not sure. You may have heard it referred to as “ground game” or “wakeup game”. Okizeme is a Japanese term, referring to the situation that happens when an opponent is knocked to the ground. Exerting your power in this high-advantage situation is key to ending fights quickly. Many powerful attacks used in normal play will hit a downed opponent, and so it is possible that your foe can be knocked down once, and not get up again for the rest of the match. Unlike other games, in Soul Calibur an opponent is extremely vulnerable on the ground- there are no invincibility frames to protect them. Nowhere is this more apparent than the situation called “okizeme”. Putting pressure on your opponent is a crucial part of Soul Calibur. Now, while the time is right- don’t back off! He is weakened on the ground- you can end this, right here and now! Step forward and deliver the coup de grâce!
This is it! You’ve broken through your opponent’s defense and landed a powerful strike, sending him reeling.